Impact of Students’ Online Learning Burnout on Learning Performance – the Intermediary Role of Game Evaluation

Authors

  • Dandan Mu Hebei Jiaotong Vocational and Technical College, Shijiazhuang, 050035, China
  • Wei Guo Hebei Jiaotong Vocational and Technical College, Shijiazhuang, 050035, China

DOI:

https://doi.org/10.3991/ijet.v17i02.28555

Keywords:

students, online learning, learning burnout, learning performance, gamification evaluation, mesomeric effect

Abstract


The rapid development of e-learning also highlights the phenomenon of students' learning burnout. Learning burnout will reduce students' sense of learning efficacy and academic achievement, and have a negative impact on their physical and mental health. As an auxiliary teaching method in recent years, game evaluation can effectively stimulate learning motivation, alleviate students' learning anxiety, and play an important role in alleviating students' network learning burnout. This study constructs a theoretical model of the impact of e-learning burnout on students' academic performance. In addition, the mediating effect of game assessment on students' e-learning burnout and academic achievement was measured. The results show that the questionnaire developed by Cronbach α The coefficient is 0.828, indicating that the scale has high reliability. The kmo value is 0.781, which means that the research data information is suitable for extracting information. Game evaluation has a significant mediating effect on Students' emotional exhaustion and low sense of achievement. The results of this study have positive reference value for exploring the influencing factors of e-learning burnout, deeply analyzing the causes of e-learning burnout, implementing the game of E-teaching, alleviating e-learning burnout and improving learning achievement.

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Published

2022-01-31

How to Cite

Mu, D., & Guo, W. (2022). Impact of Students’ Online Learning Burnout on Learning Performance – the Intermediary Role of Game Evaluation. International Journal of Emerging Technologies in Learning (iJET), 17(02), pp. 239–253. https://doi.org/10.3991/ijet.v17i02.28555

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Papers