Gamification for the Acquisition of Leadership Skills and Formation of Efficient Work Teams: An Interactive Workshop Based on an Analysis of the Film “The Seven Samurai”

Authors

  • Encarnación V. Taguas University of Cordoba
  • Elvira Fernández-Ahumada University of Cordoba
  • Natalia Borrego-López University of Cordoba
  • Leovigilda Ortiz-Medina University of Cordoba
  • María Benlloch-González University of Cordoba
  • Pedro Sánchez-Zamora University of Cordoba
  • Rosa M. Gallardo-Cobos University of Cordoba
  • Pablo Lara-Vélez University of Cordoba
  • Jose E. Guerrero-Ginel University of Cordoba

DOI:

https://doi.org/10.3991/ijet.v17i22.32351

Keywords:

Leadership, Work teams, gamification, cinema, emergent pedagogies, virtual tool

Abstract


In this work, we present a teaching experience based on emerging pedagogies and gamification to improve leadership skills and achieve efficient teamwork in scientific-technical areas of Engineering Projects. We designed the contents of a workshop and a virtual tool to create emotional contexts that improved the acquisition of soft skills. The combination of multi-sensory pedagogical strategies and hybrid inductive-deductive methodologies based on tests and team games, inspired by the story line of the classic film "The Seven Samurai" (Kurosawa, 1954), allowed us both to carry out, over a period of two academic years, an “on-the-ground” workshop-game, and a virtual tool to interact in the workshop, while under the COVID-19 restrictions.  Despite the different formats and gamification elements used over the two academic years, the metrics for evaluating the efficiency of acquiring these soft skills produced very positive results and, on the whole, did not show significant differences. The cinematographic language and empathy with the story and the characters led the students to identify with and internalize the elements of efficient teamwork and leadership. Movies can provide simple but effective narrative lines on which to build games. Here, we present the contents and details of both workshops as a transferable experience, as well as making the open virtual tool available for the educative community.

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Published

2022-11-28

How to Cite

Taguas, E. V., Fernández-Ahumada, E., Borrego-López, N., Ortiz-Medina, L., Benlloch-González, M., Sánchez-Zamora, P., … Guerrero-Ginel, J. E. (2022). Gamification for the Acquisition of Leadership Skills and Formation of Efficient Work Teams: An Interactive Workshop Based on an Analysis of the Film “The Seven Samurai”. International Journal of Emerging Technologies in Learning (iJET), 17(22), pp. 20–38. https://doi.org/10.3991/ijet.v17i22.32351

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Section

Papers