Influence of Gamification on Students’ Motivation in using E-Learning Applications Based on the Motivational Design Model

Authors

  • Wan Mohd Amir Fazamin Wan Hamzah Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu
  • Noraida Haji Ali Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu
  • Md Yazid Mohd Saman Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu
  • Mohd Hafiz Yusoff Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu
  • Azliza Yacob Tati University College

DOI:

https://doi.org/10.3991/ijet.v10i2.4355

Keywords:

Gamification, Motivational Design, ARCS Model, ARCS G Model

Abstract


Students’ motivation is an important factor in ensuring the success of e-learning implementation. In order to ensure students is motivated to use e-learning, motivational design has been used during the development process of e-learning applications. The use of gamification in learning context can help to increase student motivation. The ARCS+G model of motivational design is used as a guide for the gamification of learning. This study focuses on the influence of gamification on students’ motivation in using e-learning applications based on the ARCS+G model. Data from the Instructional Materials Motivation Scale used, were gathered and analysed for comparison of two groups (one control and one experimental) in attention, relevance, confidence, and satisfaction categories. Based on analysis of the result, students from the experimental group are more motivated to use e-learning applications compared with the controlled group. This proves that gamification affect students’ motivation when used in e-learning applications.

Author Biographies

Wan Mohd Amir Fazamin Wan Hamzah, Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu

School of Informatics and Applied Mathematics

Noraida Haji Ali, Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu

School of Informatics and Applied Mathematics

Md Yazid Mohd Saman, Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu

School of Informatics and Applied Mathematics

Mohd Hafiz Yusoff, Universiti Malaysia Terengganu 21030 Kuala Terengganu Terengganu

School of Informatics and Applied Mathematics

Azliza Yacob, Tati University College

Faculty of Media Computer and Technology Management

Downloads

Published

2015-03-22

How to Cite

Wan Hamzah, W. M. A. F., Haji Ali, N., Mohd Saman, M. Y., Yusoff, M. H., & Yacob, A. (2015). Influence of Gamification on Students’ Motivation in using E-Learning Applications Based on the Motivational Design Model. International Journal of Emerging Technologies in Learning (iJET), 10(2), pp. 30–34. https://doi.org/10.3991/ijet.v10i2.4355

Issue

Section

Papers