Development of a Database of Educational Games Applicable to Production Engineering

Authors

DOI:

https://doi.org/10.3991/ijet.v19i04.47357

Keywords:

Game-based learning, Educational Game, GBL, Repository, Production Engineering, Database

Abstract


Discussion over the years regarding the quality of newly graduated engineers in Brazil has concluded that there are gaps between learning and market expectations. Analyzing the current scenario, the Ministry of Education (MEC) has approved new national curriculum guidelines that emphasize skills development and the adoption of active methodologies. The aim is to develop students as protagonists of their own learning. One of these methodologies is game-based learning (GBL), which utilizes games for educational purposes to integrate theory and practice. GBL simulates reality and presents concepts in a playful way, resulting in greater student engagement and interest. However, research shows that a lack of knowledge and difficulty accessing such games are barriers to implementing this methodology. Previous research has focused on the development of serious game metadata (SGM), the establishment of controlled vocabularies, and the identification of educational games targeting production engineering (PE). The authors of the present paper developed a database focused on the disciplines and content covered in production engineering courses. The paper describes the database and its aims to: (a) increase the use of games in the teaching-learning process; (b) make the process more effective; and (c) prepare better professionals.

Author Biographies

Bruna Andrade Machado, São Paulo State University (UNESP)

I am a Ph.D. student in Production Engineering. I taught in Production Engineering and Logistics undergraduate courses and a specialization course in Administration. I worked as a distance learning supervisor in a Production Engineering course, where I had contact with the ideals of Design Thinking and Active Methodologies. I believe in the potential of using games for personal development and knowledge building. I work with games in my classes in undergraduate and postgraduate courses and elementary school.

Fernando Bernardi de Souza, São Paulo State University (UNESP)

I have a postdoctoral degree in Mechanical Engineering. I am an Adjunct Professor at the Department of Production Engineering at the Faculty of Engineering of Bauru (FEB), at the São Paulo State University (UNESP) and a permanent professor at the Postgraduate Program in Production Engineering at UNESP. I have experience in Production Engineering, working mainly on the following topics: Production Planning and Control Systems, Supply Chain Management, Theory of Constraints, and Lean Manufacturing. I use simulators and games in my undergraduate classes.

José de Souza Rodrigues, São Paulo State University (UNESP)

I am a professor at the Department of Production Engineering at the Bauru Campus at the São Paulo State University (UNESP) with a postdoctoral degree at the Department of Production and Systems at the University of Minho, Campus at Azurém, Portugal (2010). I have experience in Production Engineering with an emphasis on Planning, Design, and Control of Production Systems, working mainly on the following topics: development and use of Business Games, Engineering Teaching, and Simulation of Organizational Environments and Processes. Still built game models for Mercado Virtual and Bom Burguer and coordinated the teams that developed the game software. I develop projects in companies as a strategy for implementing PBL in the graduation course in Production Engineering at the Faculty of Engineering of Bauru (FEB).

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Published

2024-04-24

How to Cite

Machado, B. A., Souza, F. B. de, & Rodrigues, J. de S. (2024). Development of a Database of Educational Games Applicable to Production Engineering. International Journal of Emerging Technologies in Learning (iJET), 19(04), pp. 33–47. https://doi.org/10.3991/ijet.v19i04.47357

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Section

Papers