The siLang Simulation Tool for Business Secondary Technical Education E.S.P. Students
DOI:
https://doi.org/10.3991/ijet.v11i04.5371Keywords:
Game based learning, siLang, case study, ICT, softwareAbstract
The purpose of the paper is to detect Technical Secondary Education learners’ views on the siLang software. Particularly the aim is to investigate its effectiveness on learners’ reading and listening English language skills competence. A number of 64 learners and their four teachers participated in the research, conducted with quantitative and qualitative research methods. According on the results of students’ questionnaire answers, focus group discussions and teachers’ interviews the particular software is considered to be an authentic-like tool for business purposes, relevant to learners’ future working needs, and capable of promoting learner motivation and participation in the lesson. The software was also found to improve learners’ reading and listening skills in English.
Downloads
Published
How to Cite
Issue
Section
License
The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data or other material from the work of others, the submitting author has obtained any necessary permission.
Articles in this journal are published under the Creative Commons Attribution Licence (CC-BY What does this mean?). This is to get more legal certainty about what readers can do with published articles, and thus a wider dissemination and archiving, which in turn makes publishing with this journal more valuable for you, the authors.
By submitting an article the author grants to this journal the non-exclusive right to publish it. The author retains the copyright and the publishing rights for his article without any restrictions.