Serious Games in Preschool and Primary Education: Benefits And Impacts on Curriculum Course Syllabus

Authors

  • George Papanastasiou N.C.S.R. "DEMOKRITOS" - INSTITUTE OF INFORMATICS AND TELECOMMUNICATIONS - TELECOMS LAB-NET MEDIA LAB
  • Athanasios Drigas N.C.S.R. "DEMOKRITOS" - INSTITUTE OF INFORMATICS AND TELECOMMUNICATIONS - TELECOMS LAB-NET MEDIA LAB
  • Charalabos Skianis Department of Information and Communication Systems Engineering (ICSD), University of Aegean

DOI:

https://doi.org/10.3991/ijet.v12i01.6065

Keywords:

Serious Games, curriculum, motivation, games-based learning, interactive technologies,

Abstract


Serious Games (SGs) indicate positive effects on Preschool and Primary school students and promote a multi sensory style of learning. This review paper explores the integration of Serious Games in the area of Preschool and Primary Education, in the last decade (2006-2016). The studies were carried out on Preschool and Primary school settings, respectively. Research showed that Serious Games are able to keep all students engaged in classroom facilities, scaffolding their learning through increased motivation, independence, autonomy and resultant self-esteem. Serious Games Based Learning (GBL) has proven its added value in almost every aspect of the curriculum.

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Published

2017-01-31

How to Cite

Papanastasiou, G., Drigas, A., & Skianis, C. (2017). Serious Games in Preschool and Primary Education: Benefits And Impacts on Curriculum Course Syllabus. International Journal of Emerging Technologies in Learning (iJET), 12(01), pp. 44–56. https://doi.org/10.3991/ijet.v12i01.6065

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Section

Papers