Game Programming Course – Creative Design and Development

Authors

  • Jaak Henno
  • Hannu Jaakkola Tampere University of Technology, Pori

Keywords:

game programming, virtual worlds, game structure, communication

Abstract


Rapid developments of the Electronic Entertainment - computer and video games, virtual environments, the "Games 3.0" revolution - influences also courses about Games and Virtual Environments. In the following is discussed the course “Games and Virtual Environments” presented in the fall 2007 term in Tallinn University of Technology; the main emphasis of the course was not on programming technology, but on understanding games as a special form of communication and exploring specific features of this form.

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Published

2008-10-02

How to Cite

Henno, J., & Jaakkola, H. (2008). Game Programming Course – Creative Design and Development. International Journal of Emerging Technologies in Learning (iJET), 3, pp. 14–17. Retrieved from https://online-journals.org/index.php/i-jet/article/view/646

Issue

Section

Special Focus Papers