Game Programming Course – Creative Design and Development
Keywords:
game programming, virtual worlds, game structure, communicationAbstract
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments, the "Games 3.0" revolution - influences also courses about Games and Virtual Environments. In the following is discussed the course “Games and Virtual Environments” presented in the fall 2007 term in Tallinn University of Technology; the main emphasis of the course was not on programming technology, but on understanding games as a special form of communication and exploring specific features of this form.
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Copyright (c) 2017 Jaak Henno, Hannu Jaakkola

This work is licensed under a Creative Commons Attribution 4.0 International License.