Usability Metrics for Gamified E-learning Course: A Multilevel Approach
DOI:
https://doi.org/10.3991/ijet.v13i05.8425Keywords:
gamification, usability, e-learning, user experience, questionnaireAbstract
This paper discusses the effect of a gamified learning system for students of the master course on Web Design and Programming performed at the Faculty of Organization and Informatics. A new set of usability metrics was derived from web-based learning usability, user experience and instructional design literature and incorporated into the questionnaire which consists of three main categories: Usability, Educational Usability and User Experience. The main contribution of this paper is the development and validation of a questionnaire for measuring the usability of a gamified e-learning course from students’ perspective. Usability practitioners can use the developed metrics with confidence when evaluating the design of a gamified e-learning course in order to improve students’ engagement and motivation.
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Published
2018-04-30
How to Cite
Sobodić, A., Balaban, I., & Kermek, D. (2018). Usability Metrics for Gamified E-learning Course: A Multilevel Approach. International Journal of Emerging Technologies in Learning (iJET), 13(05), pp. 41–55. https://doi.org/10.3991/ijet.v13i05.8425
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