Usability Metrics for Gamified E-learning Course: A Multilevel Approach

Authors

DOI:

https://doi.org/10.3991/ijet.v13i05.8425

Keywords:

gamification, usability, e-learning, user experience, questionnaire

Abstract


This paper discusses the effect of a gamified learning system for students of the master course on Web Design and Programming performed at the Faculty of Organization and Informatics. A new set of usability metrics was derived from web-based learning usability, user experience and instructional design literature and incorporated into the questionnaire which consists of three main categories: Usability, Educational Usability and User Experience. The main contribution of this paper is the development and validation of a questionnaire for measuring the usability of a gamified e-learning course from students’ perspective. Usability practitioners can use the developed metrics with confidence when evaluating the design of a gamified e-learning course in order to improve students’ engagement and motivation.

Author Biographies

Aleksandra Sobodić, Faculty of Organization and Informatics

Department of Computing and Technology Teaching Assistant

Igor Balaban, Faculty of Organization and Informatics

Department of Computing and Technology Assistant Professor

Dragutin Kermek, Faculty of Organization and Informatics

Department of Theoretical and Applied Foundations of Information Sciences Full Professor

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Published

2018-04-30

How to Cite

Sobodić, A., Balaban, I., & Kermek, D. (2018). Usability Metrics for Gamified E-learning Course: A Multilevel Approach. International Journal of Emerging Technologies in Learning (iJET), 13(05), pp. 41–55. https://doi.org/10.3991/ijet.v13i05.8425

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Section

Papers