Usability Metrics for Gamified E-learning Course: A Multilevel Approach

Aleksandra Sobodić, Igor Balaban, Dragutin Kermek


This paper discusses the effect of a gamified learning system for students of the master course on Web Design and Programming performed at the Faculty of Organization and Informatics. A new set of usability metrics was derived from web-based learning usability, user experience and instructional design literature and incorporated into the questionnaire which consists of three main categories: Usability, Educational Usability and User Experience. The main contribution of this paper is the development and validation of a questionnaire for measuring the usability of a gamified e-learning course from students’ perspective. Usability practitioners can use the developed metrics with confidence when evaluating the design of a gamified e-learning course in order to improve students’ engagement and motivation.


gamification; usability; e-learning; user experience; questionnaire

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Copyright (c) 2018 Aleksandra Sobodić, Igor Balaban, Dragutin Kermek

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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