KinFit: A Factual Aerobic Sport Game with Stimulation Support
DOI:
https://doi.org/10.3991/ijet.v13i12.8626Keywords:
Aerobic Game, Multimedia Systems, Interactive Trainer, Human-Computer Interaction, Virtual Reality, Metabolic Energy, KinectAbstract
Overweight and obesity is a situation where a person has stacked too much fat that might affect negatively his/her health. Many people skip doing exercises due to several facts related to the encouragement, health-awareness, and time ar-rangement. Diverse aerobic video games have been proposed to help users in do-ing exercises. However, we observe some limitations in existing games. For in-stance, they don’t give correct scores while wearing Arabic traditional suits, they don’t consider showing immersive realistic scenes, and they don’t stimulate users to do exercises and keeping them encouraged to play more. We propose in this paper an aerobic video game that displays real scenes of aerobic coaches and keeps the user notified about doing exercises. It is a kind of serious games that allows users to learn aerobic movements and practice with aerobic coaches. It contains several exercises in which each can be played on normal screen or in fully immersive virtual reality (VR). While the user is playing, he/she can see the playing score with the estimated amount of burned calories. It stores the time when the user plays to remind him/her about doing exercises again. The profound user studies demonstrated the usability and effectiveness of the proposed game.
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Published
2018-12-20
How to Cite
Karkar, A., AlMaadeed, S., Salem, R., AbdelHady, M., Abou-Aggour, S., & Samea, H. (2018). KinFit: A Factual Aerobic Sport Game with Stimulation Support. International Journal of Emerging Technologies in Learning (iJET), 13(12), pp. 50–66. https://doi.org/10.3991/ijet.v13i12.8626
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