Mobile Game Development for Multiple Devices in Education
DOI:
https://doi.org/10.3991/ijet.v4i6.910Keywords:
game-based learning, m-Learning, mobile gamesAbstract
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced Learning. However, both approaches present significant technological challenges. Mobile technologies are very diverse and the market pressure pushes the continuous development of new technologies and features. On the other hand, game-based learning needs to deal with enormous development costs and the problem of allowing instructors and experts to actively participate in the game development process. Moreover, there are numerous situations where bringing both approaches together could be very useful, but this combination magnifies the technological barriers previously described. In this work we present , an authoring environment for educational adventure games that supports the production of both desktop and mobile games. This framework provides a graphical environment that allows instructors to create their own educational games with a low cost. Then, the games can be exported to multiple formats, including support for diverse types of mobile platforms. This is achieved through a modular semi-automated exportation process, which is based on mobile device profiles.
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Published
2009-10-01
How to Cite
Lavin-Mera, P., Torrente, J., Moreno-Ger, P., Vallejo Pinto, J. A., & Fernández-Manjón, B. (2009). Mobile Game Development for Multiple Devices in Education. International Journal of Emerging Technologies in Learning (iJET), 4(6), pp. 19–26. https://doi.org/10.3991/ijet.v4i6.910
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Section
Special Focus Papers