Applying Multimedia and Virtual Reality for Learning Environments
DOI:
https://doi.org/10.3991/ijet.v4is2.912Keywords:
Virtual Reality, Multimedia Synchronization, OGRE, XMLAbstract
Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D, etc. do not provide means of describing the synchronized presentation of multimedia content inside these environments. Multimedia has demonstrated its capabilities of motivating users and capturing their attention, which are important characteristics when we want to provide a higher degree of immersion and learning capabilities inside Virtual Reality applications. This paper presents a robust and generic solution for the integrated presentation of different kinds of media objects inside virtual environments based on the Graphical Engine OGRE and how this solution can be applied broadly for providing customizable multimedia and virtual learning environments.
Downloads
Published
2009-10-01
How to Cite
Sampaio, P. N. M., de Freitas, R. I. C., & Cardoso, G. N. P. (2009). Applying Multimedia and Virtual Reality for Learning Environments. International Journal of Emerging Technologies in Learning (iJET), 4(s2), pp. 32–36. https://doi.org/10.3991/ijet.v4is2.912
Issue
Section
Special Focus Papers
License
Copyright (c) 2017 Paulo Nazareno Maia Sampaio, Roberto Ivo C. de Freitas, Gonçalo Nuno P. Cardoso

This work is licensed under a Creative Commons Attribution 4.0 International License.