Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics

Authors

DOI:

https://doi.org/10.3991/ijep.v8i1.8087

Keywords:

Activity theory, electrical engineering education, game based learning, analytics, serious games

Abstract


Serious Games (SG) have been shown to have instructional potential and a number of formal models, frameworks and methodologies have emerged to support their design and analysis. The Activity Theory-based Model of Serious Games (ATMSG) facilitates a systematic and detailed representation of educational SG describing how game elements are connected together to contribute to pedagogical goals. This paper proposes and presents an extension to the ATMSG framework to facilitate the identification, selection and integration of analytics into serious games. A practical example of the approach in use in the analysis and design phase of a SG for engineering is demonstrated.

Author Biographies

Michael Callaghan, Ulster University

Reader

School of Computing & Intelligent Systems

Michael Callaghan joined Ulster University as a lecturer in 2002 and his teaching and research interests include serious games, virtual worlds, remote experimentation/laboratories and e-learning.

Michael is a Fellow of the Higher Education Academy, a Fellow of the Centre for Higher Education Research and Practice and was part of a team awarded a Distinguished Fellowship in Learning Support from Ulster University in 2006. He teaches at both undergraduate and postgraduate level. 

He is an expert panelist for the Higher Education & Training Awards Council (QQI Ireland), a reviewer for a number of IEEE journals and is a grant reviewer for the AHRC, HETAC, Higher Education Academy and EU in his areas of expertise. � 

Michael has jointly secured over £1.8 Million in internal and external funding from 20+ projects as principal investigator or joint principal investigator from funders including the AHRC, DETI, INVESTNI, JISC and the Higher Education Academy and carries out regular consultancy and academic enterprise activities in serious games and virtual worlds.

Niall McShane, Ulster University

Research associate

Augusto Gómez Eguíluz, Ulster University

PhD student

Maggi Savin-Baden, University of Worcester

Professor of Education Institute of Education

Downloads

Published

2018-02-28

How to Cite

Callaghan, M., McShane, N., Eguíluz, A. G., & Savin-Baden, M. (2018). Extending the Activity Theory Based Model for Serious Games Design in Engineering to Integrate Analytics. International Journal of Engineering Pedagogy (iJEP), 8(1), pp. 109–126. https://doi.org/10.3991/ijep.v8i1.8087

Issue

Section

Papers