The Application of KINECT Motion Sensing Technology in Game-Oriented Study

Authors

  • Hui Yu Yang Modern Educational Technology Center, Zhejiang University
  • Hao Zhang School of public health, Zhejiang University
  • Wei Xu Modern Educational Technology Center, Zhejiang University
  • Ping Jian Zhang Modern Educational Technology Center, Zhejiang University
  • Liang Ming Xu zheng zhou university

DOI:

https://doi.org/10.3991/ijet.v9i2.3282

Keywords:

Game-oriented learning, KINECT, Motion sensing interaction, Roll play

Abstract


The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motion Sensing Technology and its educational applications status by analyzing its effective supports for game-oriented studying environment, based on which the article establishes a game-oriented learning environment. Eventually the article reveals an applicable case of game-oriented teaching and learning as a reference for related researches.

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Published

2014-03-18

How to Cite

Yang, H. Y., Zhang, H., Xu, W., Zhang, P. J., & Xu, L. M. (2014). The Application of KINECT Motion Sensing Technology in Game-Oriented Study. International Journal of Emerging Technologies in Learning (iJET), 9(2), pp. 59–63. https://doi.org/10.3991/ijet.v9i2.3282

Issue

Section

Short Papers