Social Learning and Gamification Strategies for Optimizing Online Learning in a Computer Science Course

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DOI:

https://doi.org/10.3991/ijep.v15i3.54101

Keywords:

Social learning, gamification, learning outcomes, student motivation

Abstract


This paper investigates the effectiveness of social and gamified learning strategies to assess their impact on computer science education, using a comparative analysis between the Moodle and Quizizz platforms. Gamified learning, with its interactive and competitive elements, is an ideal tool for fostering engagement and collaboration in social learning. The hypothesis of this study is that the integration of social and gamified elements can significantly improve student performance and motivation in computer science education. Group 1 took a traditional Moodle course without social interaction, Group 2 used Moodle with additional social interaction features, and Group 3 engaged with a gamified learning platform with integrated social interaction. Each group’s unique online learning environment aimed to provide nuanced insights with implications for educators, institutions and policymakers seeking to improve the effectiveness of computer science education in the digital landscape. The results of the study show a positive correlation between the implementation of gamification and increased student motivation, which ultimately translates into improved pass rates.

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Published

2025-04-16

How to Cite

Gharbaoui, H., Mansouri, K., & Poirier, F. (2025). Social Learning and Gamification Strategies for Optimizing Online Learning in a Computer Science Course. International Journal of Engineering Pedagogy (iJEP), 15(3), pp. 60–74. https://doi.org/10.3991/ijep.v15i3.54101

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Papers