Virtual Education with Puzzle Games for Early Childhood – A Study of Indonesia

Novera Kristianti, Niwayan Purnawati, Suyoto Suyoto


This paper is concern about using multimedia technology for virtual education with puzzle for early childhood in Indonesia. A game is focuses on the introduction of objects around the neighborhood by showing images that Generate Automatic can adjust the child's condition aggressive or not aggressive. It play with android tab device to knowing respond of early childhood. This is due to early childhood conditions. In some cases children have normal cognitive abilities of children with different special character that has the capability of learning is slower. A game show a question to parent first. The level of games is from 0-1, 1-2, and 2-3 based on years old of early childhood. This study has the challenge to develop educational game conditions. As in the design phase, the visualization of colors, shapes, and the introduction of rules that will be applied to the system. In this paper we present to make early childhood became more relaxed and not aggressive in these educational games.


Multimedia technology ; Mobile Learning application ; expert sytem; puzzle games

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International Journal of Engineering Pedagogy (iJEP) – eISSN: 2192-4880
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