Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters
DOI:
https://doi.org/10.3991/ijet.v14i14.10505Keywords:
learning media, game based learning, geometry, mathematicsAbstract
At most of elementary school, students learn cube nets from a books and teacher stories. As a three dimentional structure, a cube alsochapter should be taught using three dimentional media. It helps students to imagine the concept of the chapter. A cube has eleven nets, therefore it may be hard to get all of the nets and present them as media in front of students. This paper proposes a media education for cube nets learning. The media is software that developed for desktop utilizing. The software product from this method is tested to elementary school student. A pre test and post test is applied to know student’s skills about cube nets, before and after they used the application. Using Wilcoxon test, the result shows that p-value (0.017) < α (0.05). In other word, the students gain more scores after they use the educational media. The students are also given a questionnaire to valuate the application. From the questionnaire, conclude that the motivational affordance gain 87.14% while the physicological outcome gets 91.67%. Whereas the students give 90.57% for behavioural outcome
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Published
2019-07-24
How to Cite
Wardani, I., Tolle, H., & Aknuranda, I. (2019). Evaluation of an Educational Media on Cube Nets Based on Learning Effectiveness and Gamification Parameters. International Journal of Emerging Technologies in Learning (iJET), 14(14), pp. 4–18. https://doi.org/10.3991/ijet.v14i14.10505
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