From Learning Game to Adaptive Ubiquitous Game Based Learning

Authors

  • Lamyae Bennis Faculty of Sciences, University Moulay Ismail
  • Said Amali FSJES, University Moulay Ismail

DOI:

https://doi.org/10.3991/ijet.v14i16.10701

Keywords:

Learning Game, Ubiquitous Learning Game, Authoring Tool, Mobile Learning, Technology-Enhanced Learning

Abstract


Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements in Technology-Enhanced Learning. By using mobile technology and benefiting from their features we can provide a pervasive learning without being restricted by time and space (Learning anywhere and anytime). GBL over the last decade has played an important role in increasing the motivation of the learner player through the integration of gamification into the learner’s learning process. The combination of the two elements gave birth to a new concept of educational system called Ubiquitous Learning Game (ULG). Mobile technologies are very diverse and market demands push the continued development of new technologies and features that present a big challenge in time and development costs. On the other hand creating a nice game for different player profiles requires the addition of the learner’s model in the design phase of the game. In this sense the main aim of this paper is to present the new architecture of the educational adventure games authoring tool and its implementation by addressing the different challenges already cited in order to generate an adaptive ULG for multiples mobile platforms.

Author Biographies

Lamyae Bennis, Faculty of Sciences, University Moulay Ismail

TSI team, MACS laboratory

Said Amali, FSJES, University Moulay Ismail

TSI team, MACS laboratory

Downloads

Published

2019-08-29

How to Cite

Bennis, L., & Amali, S. (2019). From Learning Game to Adaptive Ubiquitous Game Based Learning. International Journal of Emerging Technologies in Learning (iJET), 14(16), pp. 55–65. https://doi.org/10.3991/ijet.v14i16.10701

Issue

Section

Papers