Physical Education Motion Correction System Based on Virtual Reality Technology

Yongzhong Yang, Lingfeng Meng


Compared with traditional physical education (PE), the computer virtual digital-based education system is convenient and efficient, which can effectively solve the shortcomings of traditional teaching mode, and correct the PE motions in real time. Thus, the athletes can master the motion technical skills as soon as possible and the training effect can be improved. For this, based on computer virtual reality technology, this paper constructs a PE motion correction system. Then, through the analysis for real-time motion data and human movement posture, it achieves the training objective of real-time PE teaching motion correction under the three-dimensional visualization. This shall provide a scientific basis for the evaluation of PE teaching and training methods.


virtual reality; motion capture; physical education (PE); motion correction

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Copyright (c) 2019 Yongzhong Yang, Lingfeng Meng

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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