A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment
DOI:
https://doi.org/10.3991/ijet.v4i7.1081Keywords:
Blended learning, networks, games based learningAbstract
We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packetâ??s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.
Downloads
Published
2009-11-12
How to Cite
Graven, O. H., Hansen, H. A., & MacKinnon, L. (2009). A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment. International Journal of Emerging Technologies in Learning (iJET), 4(7), pp. 18–22. https://doi.org/10.3991/ijet.v4i7.1081
Issue
Section
Special Focus Papers