A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment

Authors

  • Olaf Hallan Graven Buskerud University College
  • Hallstein Asheim Hansen Buskerud University College
  • Lachlan MacKinnon Buskerud University College

DOI:

https://doi.org/10.3991/ijet.v4i7.1081

Keywords:

Blended learning, networks, games based learning

Abstract


We use routing in computer networks as an experiment to determine the viability of using a computer game specifically designed to incorporate abstract learning materials as part of a blended learning environment. Routing is the process of determining a data packetâ??s path trough a network. The students participating in the experiment play a short computer game where the word is a network modelled as a labyrinth. The conclusion we draw from the experiment is that overall the students felt that they learned just as much from this as from a traditional lecture/lab, but that they enjoyed this more.

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Published

2009-11-12

How to Cite

Graven, O. H., Hansen, H. A., & MacKinnon, L. (2009). A Computer Game Modelling Routing in Computer Networks as Abstract Learning Material in a Blended Learning Environment. International Journal of Emerging Technologies in Learning (iJET), 4(7), pp. 18–22. https://doi.org/10.3991/ijet.v4i7.1081

Issue

Section

Special Focus Papers