The Use of Ladder Snake Games to Improve Learning Outcomes in Computer Networking

Syaad Patmanthara, Oki Dwi Yuliana, Felix Andika Dwiyanto, Aji Prasetya Wibawa


Educational games enable students to learn and play. The use of educational games as learning media can also encourage users to discover and build their own knowledge of learning. The purpose of this study is to show the impact of using educational games on student learning outcomes. Educational games can be used as an alternative choice as a learning media. The research instruments used were post test and pre test. Data analysis was done by comparing the results of the post test and pre test. This analysis was conducted to see whether there were changes in student learning outcomes. The results shows that students’ learning outcome are increase by implementing educational games.


Ladder snake games; learning outcomes; computer networking

Full Text:


Copyright (c) 2019 Syaad Patmanthara, Aji Prasetya Wibawa, Oki Dwi Yuliana, Felix Andika Dwiyanto

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
Creative Commons License
Scopus logo Clarivate Analyatics ESCI logo EI Compendex logo IET Inspec logo DOAJ logo DBLP logo Learntechlib logo EBSCO logo Ulrich's logo Google Scholar logo MAS logo