Use of Scratch for the Teaching of Second Languages

Antonio Sarasa-Cabezuelo


In recent decades, the use of new technologies in the field of language teaching has been introduced in a variety of ways. Some examples are the evaluation through the use of applications that make it possible to carry out level tests or examinations, the creation in digital format of the contents that traditionally were used in physical format, and mobile apps that make it possible to reach a certain level of language proficiency. Scratch is a visual programming language created to teach the basics of programming. However, language features that are useful for teaching in other knowledge domains. In this article, the use of Scratch is described as a tool that can be useful for teachers and students in the acquisition of second languages.


Educational programs; Educational technology; Computer aided instruction;Education courses

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Copyright (c) 2019 Antonio Sarasa

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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