A Framework for the Use of Immersive Virtual Reality in Learning Environments

Miriam Mulders, Josef Buchner, Michael Kerres

Abstract


Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are missing. The design of iVR-technology-supported learning environ-ments should base on both, an evidence-based educational model as well as on features specific to iVR. Therefore, the article provides a framework for the use of iVR in learning environments based on the Cognitive Theory of Multi-media Learning (CTML). It outlines how iVR learning environments could and should be designed based on current knowledge from research on Multimedia Learning.

Keywords


virtual reality, instructional design, immersive virtual reality, pedagogical framework

Full Text:

PDF


Copyright (c) 2020 Miriam Mulders, Josef Buchner, Josef Buchner, Michael Kerres, Michael Kerres


International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
Creative Commons License
Indexing:
Scopus logo Clarivate Analyatics ESCI logo EI Compendex logo IET Inspec logo DOAJ logo DBLP logo Learntechlib logo EBSCO logo Ulrich's logo Google Scholar logo MAS logo