A Framework for the Use of Immersive Virtual Reality in Learning Environments
DOI:
https://doi.org/10.3991/ijet.v15i24.16615Keywords:
virtual reality, instructional design, immersive virtual reality, pedagogical frameworkAbstract
Immersive Virtual Reality (iVR) technologies can enrich teaching and learning environments, but their use is often technology-driven and instructional con-cepts are missing. The design of iVR-technology-supported learning environ-ments should base on both, an evidence-based educational model as well as on features specific to iVR. Therefore, the article provides a framework for the use of iVR in learning environments based on the Cognitive Theory of Multi-media Learning (CTML). It outlines how iVR learning environments could and should be designed based on current knowledge from research on Multimedia Learning.
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Published
2020-12-22
How to Cite
Mulders, M., Buchner, J., & Kerres, M. (2020). A Framework for the Use of Immersive Virtual Reality in Learning Environments. International Journal of Emerging Technologies in Learning (iJET), 15(24), pp. 208–224. https://doi.org/10.3991/ijet.v15i24.16615
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