Interactive Study of Multimedia and Virtual Technology in Art Education


  • Quan Liu Center for International Affairs and Education, Kyungil University of Korean, Gyeongsan-si, Korea
  • Haiyan Chen Institute of Education Sciences, Wuhan University,Wuhan,China
  • M. James C. Crabbe Wolfson College, Oxford University, Oxford OX2 6UD, UK



Art education, multimedia technology, virtual technology, cognitive scope, interactive fusion, wellbeing, creativity


Art education an important part of aesthetic education. It is indispensable for the comprehensive and healthy development of human beings. The basic task is to cultivate creative ability, human aesthetics, and apprec iation. Art education is conducive to improving the humanistic cultivation of young students, enhancing the spiritual realm of human beings, and cultivating the creative ability of young people. It has irreplaceable social, cultural, and an-thropological significance for promoting the comprehensive and healthy de-velopment of people. The development of multimedia information technolo-gy provides a new teaching method for art education and teaching in a con-temporary setting. This teaching method can guide students to optimize or change the methods and concepts of traditional art creation and aesthetic value. However, traditional art education multimedia technology has poor teaching effects due to limited teaching conditions. This requires the use of multimedia technology and other technologies for interactive fusion. There-fore, this paper proposes an interactive fusion model of multimedia and vir-tual technology, which is verified by the model. It was found that this inte-grated education method could not only simulate the real environment and expand the cognitive scope of students, but also could promote students' learning motivation as well as situational and authentic learning experiences.




How to Cite

Liu, Q., Chen, H., & Crabbe, M. J. C. (2021). Interactive Study of Multimedia and Virtual Technology in Art Education. International Journal of Emerging Technologies in Learning (iJET), 16(01), pp. 80–93.