Using Virtual Reality (VR) in Teaching Students with Dyslexia
DOI:
https://doi.org/10.3991/ijet.v16i09.19653Keywords:
Virtual Reality, Dyslexia, Learning Disability, Avatar.Abstract
Studies show that the number of dyslexic students is increasing, as it does the need of the appropriate learning techniques and methodologies increases as well. For the students with learning disability, generally and the dyslexic stu-dents specifically there aren’t enough technologies that helps them in the learning process. Not only the students with learning disability face this prob-lem but parents and teachers are involved as well. The challenge that students with dyslexia face is that they find difficulties in processing and re-membering information, so they need extra effort and time to learn especial-ly when learning the basics like alphabets. In order to help students’ teachers and parents in the learning process, we developed methodology that mixes education with entertainment and produces an effective way of teaching. The proposed application teaches the students the alphabet by tracing the Ar-abic letters in the three forms initial, middle and final form, and pronounce the letters as well. It uses a friendly virtual reality environment. Virtual reality VR is one of the latest techniques in both education and entertainment which proved its effectiveness. It motivates the students to learn, interact and make the learning processes more productive. The aim of this research is to help the dyslexic students, teachers and parents to learn and enhance the learning process. The evaluation of the system revealed that the proposed application successfully supported students learning in general and students with dyslexia specifically.
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