Defining Microgames in Education Context
DOI:
https://doi.org/10.3991/ijet.v16i22.20929Keywords:
microgames, microgame-based learning, serious gamesAbstract
The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-crogames by considering related terms and learning approaches in education. Microgames in education context are defined as very small and short games that provide brief engagement and meaningful experience for players, support learning and instruction toward specific objectives, and integrate with existing resources. This article further elaborates the key definition elements to indicate microgame characteristics and provides some examples to demonstrate the kinds of games that fit this definition. The proposed definition acts as a fundamental starting point to study microgames for educational purposes in the future.
Downloads
Published
2021-11-30
How to Cite
Rahmadi, I. F., Lavicza, Z., & Houghton, T. (2021). Defining Microgames in Education Context. International Journal of Emerging Technologies in Learning (iJET), 16(22), pp. 4–16. https://doi.org/10.3991/ijet.v16i22.20929
Issue
Section
Papers
License
Copyright (c) 2021 Imam Fitri Rahmadi, Tony Houghton, Zsolt Lavicza
This work is licensed under a Creative Commons Attribution 4.0 International License.