Defining Microgames in Education Context

Authors

DOI:

https://doi.org/10.3991/ijet.v16i22.20929

Keywords:

microgames, microgame-based learning, serious games

Abstract


The concept of microgaming in education is relatively new and it has evident potential for supporting learning in various learning environments. However, there is little consensus in the education literature on how micro-games are defined. The present article proposes a conceptual definition of mi-crogames by considering related terms and learning approaches in education. Microgames in education context are defined as very small and short games that provide brief engagement and meaningful experience for players, support learning and instruction toward specific objectives, and integrate with existing resources. This article further elaborates the key definition elements to indicate microgame characteristics and provides some examples to demonstrate the kinds of games that fit this definition. The proposed definition acts as a fundamental starting point to study microgames for educational purposes in the future.

Author Biographies

Imam Fitri Rahmadi, Johannes Kepler Universität Linz

A lecturer at Universitas Pamulang Indonesia and currently a PhD student at the Department of STEM Education, Linz School of Education, Johannes Kepler Universität Linz Austria.

Zsolt Lavicza, Johannes Kepler Universität Linz

A university professor in STEM education research methods at the Department of STEM Education, Linz School of Education, Johannes Kepler Universität Linz Austria.

Tony Houghton, Johannes Kepler Universität Linz

A visiting professor at the Department of STEM Education, Linz School of Education, Johannes Kepler Universität Linz Austria.

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Published

2021-11-30

How to Cite

Rahmadi, I. F., Lavicza, Z., & Houghton, T. (2021). Defining Microgames in Education Context. International Journal of Emerging Technologies in Learning (iJET), 16(22), pp. 4–16. https://doi.org/10.3991/ijet.v16i22.20929

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Papers