The Application of KINECT Motion Sensing Technology in Game-Oriented Study

Hui Yu Yang, Hao Zhang, Wei Xu, Ping Jian Zhang, Liang Ming Xu


The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motion Sensing Technology and its educational applications status by analyzing its effective supports for game-oriented studying environment, based on which the article establishes a game-oriented learning environment. Eventually the article reveals an applicable case of game-oriented teaching and learning as a reference for related researches.


Game-oriented learning;KINECT; Motion sensing interaction; Roll play

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Copyright (c) 2017 Hui Yu Yang, Hao Zhang, Wei Xu, Ping Jian Zhang, Liang Ming Xu

International Journal of Emerging Technologies in Learning (iJET) – eISSN: 1863-0383
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