Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality

Authors

  • Mahasak Ketcham
  • Thittaporn Ganokratanaa King Mongkut's University of Technology Thonburi
  • Patiyuth Pramkeaw

DOI:

https://doi.org/10.3991/ijet.v17i21.34257

Keywords:

rehabilitation, arm paresis, patients, game, virtual reality

Abstract


The work is presented for arm paresis patients in rehabilitation phase, consisting of an arm movement but slower than normal ones. Since most patients with lacking motivation affect the physical therapy, they are not willing to follow program of rehabilitation. This work aims to design a game for arm paresis patients in rehabilitation phase with virtual reality. The control system is designed using unity, oculus rift and oculus touch. For the system, the game contains three different levels. A goal of level 1 is to drag and drop an object in X radius. Level 2 is to pick up books to bookshelf in Y radius, and level 3 is to pick ingredients to cauldron in X and Y radius. As a results, the satisfaction survey on usage is satisfied. Besides, the game's development should be more varied to make patients have more fun and motivated in physical therapy.

Downloads

Published

2022-11-15

How to Cite

Ketcham, M., Ganokratanaa, T., & Pramkeaw, P. . (2022). Learning Game with Stroke Paralysis Rehabilitation for Virtual Reality. International Journal of Emerging Technologies in Learning (iJET), 17(21), pp. 38–74. https://doi.org/10.3991/ijet.v17i21.34257

Issue

Section

Papers