Digital Gaming and Autistic Spectrum Disorder

Authors

  • Irene Chaidi 1 Institute of Informatics and Telecommunications, N.C.S.R. ‘Demokritos’, Athens, Greece, 2University of Thessaly, Department of Special Education, Volos, Greece,
  • Athanasios Drigas

DOI:

https://doi.org/10.3991/ijet.v18i22.34497

Keywords:

digital learning, digital games, autism.

Abstract


The use of digital games in the educational process promotes interactivity and de-escalation of tensions, promotes active educational models, and offers new possibilities for communication, collaboration, and learning, giving the possibility of introducing the student with autism in a controlled environment that is predictable and without social stimuli to manage the concerned person’s attention and concentration in an activity. This paper aims to present the findings for the use of educational digital games in the field of special education and specifically in the education of people with autism spectrum disorder (ASD).

Author Biography

Irene Chaidi , 1 Institute of Informatics and Telecommunications, N.C.S.R. ‘Demokritos’, Athens, Greece, 2University of Thessaly, Department of Special Education, Volos, Greece,

Irene Chaidi is currently working as a special education teacher in Athens, Greece. She is a Ph.D. Candidate in N.C.S.R. ‘Demokritos’, Institute of Informatics and Telecommunications, Net Media Lab, and Mind-Brain R & D, Agia Paraskevi, 153 10, Athens, Greece (e-mail: irhaidi@gmail.com).

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Published

2023-11-16

How to Cite

Chaidi , I. ., & Drigas, A. (2023). Digital Gaming and Autistic Spectrum Disorder. International Journal of Emerging Technologies in Learning (iJET), 18(22), pp. 4–23. https://doi.org/10.3991/ijet.v18i22.34497

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Papers