Perception Of Space, Empathy And Cognitive Processes: Design Of A Video Game For The Measurement Of Perspective Taking Skills

Authors

  • Pio Alfredo Di Tore Università degli Studi di Salerno Via Giovanni Paolo II, 132 - 84084 - Fisciano (SA), Italy

DOI:

https://doi.org/10.3991/ijet.v9i7.3718

Keywords:

perspective taking, education

Abstract


The perspective-taking skills require the ability to manipulate spatial reference systems and are the basis of the empathetic process. Empathy, in its relations with space representation and manipulation of spatial reference systems, is the investigation subject of this work, whose aim is the design of a videogame aimed at the measurement of the player's perspective taking skills. The idea of creating a video game on perspective taking is based on a classic Piagetian task, the three mountains problem, object of recent attention by the Italian scientific community that is involved in research in education. The current stage of the project has produced a video game, now in alpha testing release. The article discusses the software theoretical framework (spatial theory of empathy), describes the choices made in the design stage and comment on first results obtained during the alpha testing.

Downloads

Published

2014-04-27

How to Cite

Di Tore, P. A. (2014). Perception Of Space, Empathy And Cognitive Processes: Design Of A Video Game For The Measurement Of Perspective Taking Skills. International Journal of Emerging Technologies in Learning (iJET), 9(7), pp. 23–29. https://doi.org/10.3991/ijet.v9i7.3718