Navigating a 360-Degree Cued Virtual Classroom
A Case Study of Learner Behaviors and Experiences
DOI:
https://doi.org/10.3991/ijet.v20i02.56549Keywords:
360-degree virtual classroom, desktop VR, navigation behavior, signaling principle, multimedia learning, Canvas LMSAbstract
This study explores the navigation behaviors and learning experiences of six undergraduate and graduate students interacting with a 360-degree cued virtual classroom embedded within the learning management system canvas. Grounded in the cognitive theory of multimedia learning and signaling principles, the study employed a case study design. Data were collected through screen recordings, post-navigation surveys, and interviews. Findings revealed that learners predominantly engaged with front-facing cues, often missing those located in peripheral directions due to a lack of spatial navigation awareness. Prior experience with virtual reality (VR) and the type of instructional guidance influenced navigation effectiveness. While participants responded positively to the immersive format, several required additional training to fully explore the virtual environment. The study contributes to research on desktopbased VR integration in authentic online classroom contexts and offers practical insights for instructional designers developing 360-degree learning tools.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Chuanli Lili Zhou, E. J. Bahng

This work is licensed under a Creative Commons Attribution 4.0 International License.